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Old Sep 08, 2006, 08:50 AM // 08:50   #21
Ascalonian Squire
 
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Join Date: Aug 2006
Location: Virginia
Guild: House Of Eire
Profession: E/Mo
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I've been saying the same thing about spirits for as long as I've been doing BP.. a long time. Tombs BP is almost a lost art anymore.. to me a 9 level spirit is fine for Winn or FW. What I do have trouble with is the people who bring a spirit because everyone is asking about spirits... then at the wrong moment, after my spirit is raised and well placed, they cast their spirit at the front line and it's a 4th or 5th level spirit ..

I do have a problem also with the folk who think they need sup runes to cast Winn.. I question a player’s ability (or sense) to stay alive who has more than one Sup rune set.

Spirit keepers should know their business... everyone else needs to bring interrupts.

A bigger problem with BP in Tombs now is the lack of understanding and implementation of choke point strategy.... but that's a topic for another thread.


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Old Sep 08, 2006, 11:09 AM // 11:09   #22
Furnace Stoker
 
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Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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as far as barrage / pet rangers go, the best attributes ive found come from using an expertise mask with a sup marks rune in it. then having a minor expertise, beastmastery, and wilderness rune and of course a sup vigor.

my attributes for pve on my ranger are always 15 marks, 13 expertise, 7 wilderness, rest into beast (like 3 i think). I run this bar:
troll unguent, Barrage, savage shot, distracting shot, throw dirt (can be replaced with cap sig for missions etc...), comfort animal, charm animal, rebirth or res sig... Using a req 10 15>50 zealous recurve of fort (+30)

this gives me enough high dmg output with my bows and barrage, i have hit the expertise breakpoint, have a +6 troll, enought to res my pet, and zealous+barrage = win

thats been the best ive found personally.
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Old Sep 08, 2006, 12:35 PM // 12:35   #23
Jungle Guide
 
Join Date: Apr 2006
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I usually have a marks mask with a minor marks rune on it. When I do Tombs, I switch to a spare mask I got from the trader at Amnoon with a sup marks on it. Before I did that, I didn't have any trouble finding a group. Often a group will look for any BP's, then figure out who brings what spirits. Usually I let someone else bring the spirits if they want. I'm okay with bringing them but sometimes I may forget to activate it and it kinda puts me on the spot. Pulling does that too, but I've gotten better at it and remembering where the pop ups are.

When I did have a level 9 FW, I don't recall getting flamed for it though.
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Old Sep 08, 2006, 12:40 PM // 12:40   #24
Lion's Arch Merchant
 
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Man, most people I know who run a B/P get another pet once theirs reaches level 20. This way they die quicker.

And I never put points in beast cause I want them to die ( and so do the mm's )

Also almost everything in Tombs will kill you quick, just imagine how much damage the minions are taking. MM's are constantly making minions, even if they are at 10, they keep doing it just to recylce the squad.

Personally I can live without FW in there, since Barrage is still recharging well after my arrows already hit ( and I hang way in back cause I'm a wuss ) but alas it really doesn't matter what level FW is at since 2 hits and its dead anyways. Its all about placement.

I think one thing I hate the most about doing Tombs is running into a monk who heals your pets and ignores the Order Necro.

Then the mm leaves cause he ain't got any bodies to animate. Good times!!
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